With this project, I wanted to create a cosy and warm feeling environment. Due to the intimate camera angles, I also used it as an opportunity to practice micro detailing. Workflow-wise, I chose to exclusively use Blender (only radio and coffer are older and made with Max and Maya) and Substance Painter. All base-textures besides the wallpaper are sourced from textures.com, Quixel or are included in Substance Painter. The Particle Effect for the Steam is taken from the Unreal Starter Content. Let me know what you think of it. :)